![]() ![]() They were also notorious for their explicit policy that forbids themselves to develop sequels of their games (although they have discarded this policy with the release of Advance Guardian Heroes). They are also known for their boss levels, which are almost always the focus of the game. Their design aesthetic usually involves taking the basic elements of a genre, adding something new to the play mechanics or controls, as well as adding many new and varied elements into the level design. Treasure is known for intense action games, with a lot of creative work put into the gameplay. For example, games like Silpheed, Stretch Panic, and Hajime no Ippo: The Fighting appear to share the design aesthetics of other game companies, not Treasure, while games like Super Castlevania IV deceptively seem to have been made by Treasure employees while still at Konami. ![]() This issue is important and confusing because some critics consider the quality of Treasure's games to be inconsistent. Tiny Toon Adventures: Babs' Big Break ( Game Boy).Castlevania II: Belmont's Revenge ( Game Boy).However, one to three identifiable employees were involved in the following Konami games: The team behind the NES version included: Masato Maegawa, CEO and founder Kaname Shindoh, graphic designer Hideyuki Suganami, programmer and Kouichi Kimura, graphic designer.Ĭontrary to popular belief, no significant employees were involved in the development of Contra: Hard Corps, Super Castlevania IV, or Tiny Toon Adventures: Buster Busts Loose. The team behind the arcade version included: Hiroshi Iuchi, primary background artist and director of Radiant Silvergun and Ikaruga Norio Hanzawa (aka NON), primary music composer and Tetsuhiko Kikuchi (aka Han), primary character designer. The core founding members came from various development teams within Konami Tokyo the most notable being the teams behind the arcade and NES Bucky O'Hare games. ![]()
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